Graphs as Motivation

June 18, 2008 at 2:04 am (progress report)

As the old saw goes, what gets measured, gets done. I have a hard time motivating myself for what seem epic tasks, so I devised a graph to measure the amount of time I was developing the game each week. Motivation is a problem for independent game developers of all stripes. This is one of my kick in the pants to keep myself on track.

Graph

I hit some low spots lately due to playing bass in a band and feeding my anime` addiction. I know that and can flagellate myself all day, but looking at it on a graph shows me the impact to the game that these other activities have.