New Cat: Roughing It

August 22, 2009 at 7:47 pm (Inform 7, progress report) (, , )

Ok, I’ve got the first five or six rooms in New Cat, and a gaggle of scenery objects. Because this game is so dreamlike, I’m hitting the descriptions first to make sure that I get them down. The hard thing for me, as usual, is the plot and the puzzles. I mean, something must go between the beginning and the end. It can’t be completely static.

The navigation is also problematic. I can’t use the usual NSEW thing, but what else is there? For now, I’m using left/right/forward/backward but I don’t if this will survive. You as the cat could turn any direction which would completely screw up the directions. On the other hand, it’s completely unrealistic to have the cat face the same way whenever she enters the room.

It will be a short game, though, with ten puzzles or less, probably six or seven puzzles at most. I think that’s just long enough to keep the interest/frustration mix just right, given that there’s not a strong overarching plot, but just a connecting plot between the puzzles. So the puzzles will be these cute/short/sweet kind of things where you find out more about yourself and this feeds into the resolution.

So I’ve just started, but I did figure out how to make a one-shot description of a room. The docs are not helpful and force you to look through examples to see what should be explained in the text. Yes, I know that’s madness and demonstrates and incredibly poor and inefficient writing style, but anyhow, that hurdle is surmounted.

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