It’s time to sum up where I’m at on my IF projects, mostly for my own sake so I can remind myself to get off my lazy hump.
[W] Brickhouse – ALAN
[M] Burn the Koran and Die – I7
[D] Marelithia – RenPy
[M] New Cat – I7
[D] Occupied – I6
[W] Seasons — I6/Glulx
[M] Zegrothenus – I6
The chart measures state and intensity of effort, with brighter colors regarded as more intense; green is working; red is blocked; brown is design; blue is maintenance; grey is stasis (no active development). My development process goes from design -> working -> maintenance. Stasis is a state for projects on the back burner or projects that I’ve decided not to update any longer.
Individual project comments:
- Brickhouse — Yeah, I need to get back to this.
- Burn the Koran and Die — I have some feedback I’ve been avoiding (mostly because I expect it to be obnoxious), but I doubt there’s anything left to do on this one.
- Occupied — This will be a lot of fun to write. It’s going to be a political satire of the Occupy movement. *rubbing hands together in glee* This should virtually write itself.
- Marelithia — Medieval dating sim. Ren’Py has come a long way. The big holdup for this will be the graphics, because my drawing skills are rudimentary. But I figure if I do line art and then apply a sepia filter to it, it will evoke the middle ages the way that the Avernum series does (the first four games, anyways).
- New Cat — I probably will update this again someday, but right now I don’t feel like it, due to an obnoxious review(er) on IFdb. New Cat took a good six months of my life, had no beta testers (despite several calls for them) and now the complainers show up to berate me? A hearty “screw you” to all such unhelpful people — especially when the contact info is in the game. Private emails I do a reasonably good job of responding to, but public humiliation doesn’t motivate me in the slightest.
- Zegrothenus — I have some feedback from a while back that I’m churning through. Now that I have some vacation time, I can put some effort into it.